The Realmkit blog has DM tips and practical advice for anyone running D&D 5e or another TTRPG: how to prep a session in one evening, run the game when the players leave the plan, keep campaign notes you can find mid-session, and build a world one region at a time. Written by the people building Realmkit.
Run D&D 5e with limited rules knowledge: four core mechanics, fair on-the-spot rulings, a one-page cheat sheet and ways to share the load with players.
Your players want a sandbox, and you don't need a continent. Prep one region, a shared goal and a list of rumors, then build only what they chase next.
One player talks their way out of every encounter and the table is bored? How to keep persuasion meaningful, make fights happen and share the spotlight.